Nattens Ende

A VR feature film of a man's recount of escape from occupied Copenhagen.

You are sitting in a boat with Josef. He is rowing from Nazi-occupied Denmark to safety in neutral Sweden. As the boat crosses the ocean, the sea gives way to the streets and people that populate his mind. Your journey together becomes a living landscape of painful recollections from the night of his escape. As dawn draws near, you will witness the trauma of escape and the guilt of surviving – when loved ones are left behind.

Venice Film Festilval

2021 Winner Grand Jury Prize for Best VR Story

Roles

  • Technical Director

Techniques

I was part of the core team from its intial 2 week prototype, through a month long 2nd prototype, to the final 4 month full production. Being a hybrid film in a game engine with a 52 min runtime, many novel techniques and production methods had to be developed and tested.

Actors where shot in 2D + Depth, 1-3 at a time. Larger scenes where composited/edited together inside Unity game engine. Environments where a 3D collage of Copenhagen, photogrammetry buildings fit together to a fragmented memory space, taking you flying through an apartment into open streets with animated trams and vehicles.

Actors in volumetrically video + depth channel
Copenhagen captured in bits with photogrammetry and combined in a collage space
Dozens of seperate performances captured and composed in space and time, a 3D edit in Unity
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