Nattens Ende
A VR feature film of a man's recount of escape from occupied Copenhagen.
You are sitting in a boat with Josef. He is rowing from Nazi-occupied Denmark to safety in neutral Sweden. As the boat crosses the ocean, the sea gives way to the streets and people that populate his mind. Your journey together becomes a living landscape of painful recollections from the night of his escape. As dawn draws near, you will witness the trauma of escape and the guilt of surviving – when loved ones are left behind.
Venice Film Festilval
2021 Winner Grand Jury Prize for Best VR Story
Roles
- Technical Director
Techniques
I was part of the core team from its intial 2 week prototype, through a month long 2nd prototype, to the final 4 month full production. Being a hybrid film in a game engine with a 52 min runtime, many novel techniques and production methods had to be developed and tested.
Actors where shot in 2D + Depth, 1-3 at a time. Larger scenes where composited/edited together inside Unity game engine. Environments where a 3D collage of Copenhagen, photogrammetry buildings fit together to a fragmented memory space, taking you flying through an apartment into open streets with animated trams and vehicles.




