Bastian Leonhardt Strube

Professional Experience

  • Wombo Games (Copenhagen) | 2024-2026

    Technical 3D Artist on “Raiders of Blackveil” (3-player online co-op roguelite)

  • Plastic Collective (Viborg) | 2020-2023

    Creative Director and 3D Artist for “Towards the Sea” (adventure game in development)

  • MANND + Jakobe Performing Arts (CPH Opera Festival) | Spring 2023

    VFX Artist for “MORTALITIES” VR opera performance

  • General Electric - Wind Energy | Fall 2022

    3D Artist and shader developer on internal wind turbine visualization web application

  • Makropol (Copenhagen) | 2018-2021

    Technical Director for “Nattens Ende” (Venice Film Festival 2021 Best Narrative VR winner)

  • Might & Delight (Stockholm) | Jan-Apr 2020

    3D Character Artist for “Book of Travels” online RPG

  • Sun Creature Studio (Copenhagen) | Nov 2018-Feb 2019

    3D Artist on Flee VR prototype

  • Precious Metals (Viborg) | 2018-2020

    3D Artist/VFX for “Aeterna” animated documentary film, HC² holographic theater set and Forecast art installation

  • The Animation Workshop + Niels Bohr Institute | 2017-2018

    Director and 3D Artist for Quantop scientific visualization

  • Triband (Copenhagen) | 2016-2017

    3D Artist for “Keyboard Sports” game

  • Monkey Tennis (Viborg) | Nov 2016-Jan 2017

    Technical 3D Artist on Fumle og Rotterne educational film

  • Might & Delight (Stockholm) | Oct 2013-Dec 2015

    Lead 3D Artist on “Child of Cooper” and “Shelter 2” 3D Artist on “The Blue Flamingo”

Teaching & Talks

  • Visuel HF (Viborg, Denmark)

    2 Week Blender Intro Course (2022 & 2023)

  • The Animation Workshop (Viborg, Denmark)

    Game History/Design Lecture (2016-2019)

  • Future Games (Stockholm, Sweden) | 2015

    Taught a 2-week rigging course

Education

  • The Animation Workshop (Viborg, Denmark) | 2009-2013

    Bachelor’s Degree in Computer Graphics Arts (2014 graduate)

  • The Drawing Academy (Viborg) | Jan-Jun 2009

    Classical drawing studies

  • Holbæk Kunsthøjskole | Sep 2007-Jun 2008

Technical Skills

  • 3D Software: Blender, Houdini, Maya, Unity, Three.js
  • Video & Post-Production: DaVinci Resolve, Nuke, Blender
  • Specializations: Environment Art, Character rigging, Procedural modeling, Shader & lighting pipeline, Level design
  • Scripting & Production: Python, Linux, Docker, NAS server setups

Game Jams

Attended 15+ game jams including Nordic Game Jam (multiple years), EXILE (5 iterations), BIG Jam in Berlin 2009, 2010, SPLASH Jam, Castle Game Jam.