Bastian Leonhardt Strube
- +45 27132612
- mail@bastianlstrube.dk
- CVR: 37881783
Professional Experience
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Wombo Games (Copenhagen) | 2024-2026
Technical 3D Artist on “Raiders of Blackveil” (3-player online co-op roguelite)
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Plastic Collective (Viborg) | 2020-2023
Creative Director and 3D Artist for “Towards the Sea” (adventure game in development)
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MANND + Jakobe Performing Arts (CPH Opera Festival) | Spring 2023
VFX Artist for “MORTALITIES” VR opera performance
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General Electric - Wind Energy | Fall 2022
3D Artist and shader developer on internal wind turbine visualization web application
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David Adler / Makropol (Copenhagen) | 2018-2021
Technical Director for “Nattens Ende” (Venice Film Festival 2021 Best Narrative VR winner)
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Might & Delight (Stockholm) | Jan-Apr 2020
3D Character Artist for “Book of Travels” online RPG
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Sun Creature Studio (Copenhagen) | Nov 2018-Feb 2019
3D Artist on Flee VR prototype
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Precious Metals (Viborg) | 2018-2020
3D Artist/VFX for HC2 holographic installation and Forecast art piece
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The Animation Workshop + Niels Bohr Institute | 2017-2018
Director and 3D Artist for Quantop scientific visualization
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Triband (Copenhagen) | 2016-2017
3D Artist for “Keyboard Sports” game
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Monkey Tennis (Viborg) | Nov 2016-Jan 2017
Technical 3D Artist on Fumle og Rotterne educational film
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Might & Delight (Stockholm) | Oct 2013-Dec 2015
Lead 3D Artist on “Child of Cooper” and “Shelter 2” 3D Artist on “The Blue Flamingo”
Talks
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The Animation Workshop (Viborg, Denmark)
Game History/Design (2016-2019)
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Future Games (Stockholm, Sweden) | 2015
Taught a 2-week rigging course
Education
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The Animation Workshop (Viborg, Denmark) | 2009-2013
Bachelor’s Degree in Computer Graphics Arts (2014 graduate)
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The Drawing Academy (Viborg) | Jan-Jun 2009
Classical drawing studies
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Holbæk Kunsthøjskole | Sep 2007-Jun 2008
Art boarding school
Technical Skills
- 3D Software: Blender, Houdini, Maya, Unity, Three.js
- Scripting & Production: Python, VEX, Linux, TrueNAS server
- Post-Production: DaVinci Resolve, Premiere
- Specializations: Character rigging, procedural modeling, VFX, shader & lighting pipeline, level design
Game Jams
Attended 15+ game jams including Nordic Game Jam (multiple years), EXILE (5 iterations), BIG Jam, and Castle Game Jam.